The complete guide to blender graphics : computer modeling & animation / John M. Blain.
Material type: TextPublication details: Boca Raton : Taylor & Francis, c2016.Edition: Third editionDescription: xxi, 599 pages : illustrations ; 24 cmISBN:- 9781498746458
- c2016.
Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|
Book | DSSC LEARNING RESOURCE CENTER | Circulation | TPS (Browse shelf(Opens below)) | Available | 007949 |
Includes bibliographical references and index.
Contents: The blender interface. -- Navigation. -- Creating and editing objects. -- Materials. -- Textures. -- World settings. -- Lighting and cameras. -- Rendering and ray tracing. -- Animation basics. -- 3D text. -- Nurbs and metashapes. -- Modifiers. -- Particle systems. -- Child/parent relationships and constraints. -- Armatures. -- Shape key and action editions. -- Fluid simulation. -- Nodes. -- Cycles render. -- The blender game engine. -- The video sequence editor: making a movie. -- Drivers. -- Installing add-ons.
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