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The complete guide to blender graphics : computer modeling & animation / John M. Blain.

By: Material type: TextTextPublication details: Boca Raton : Taylor & Francis, c2016.Edition: Third editionDescription: xxi, 599 pages : illustrations ; 24 cmISBN:
  • 9781498746458
Subject(s): DDC classification:
  • c2016.
Summary: Contents: The blender interface. -- Navigation. -- Creating and editing objects. -- Materials. -- Textures. -- World settings. -- Lighting and cameras. -- Rendering and ray tracing. -- Animation basics. -- 3D text. -- Nurbs and metashapes. -- Modifiers. -- Particle systems. -- Child/parent relationships and constraints. -- Armatures. -- Shape key and action editions. -- Fluid simulation. -- Nodes. -- Cycles render. -- The blender game engine. -- The video sequence editor: making a movie. -- Drivers. -- Installing add-ons.
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
Book Book DSSC LEARNING RESOURCE CENTER Circulation TPS (Browse shelf(Opens below)) Available 007949
Total holds: 0

Includes bibliographical references and index.

Contents: The blender interface. -- Navigation. -- Creating and editing objects. -- Materials. -- Textures. -- World settings. -- Lighting and cameras. -- Rendering and ray tracing. -- Animation basics. -- 3D text. -- Nurbs and metashapes. -- Modifiers. -- Particle systems. -- Child/parent relationships and constraints. -- Armatures. -- Shape key and action editions. -- Fluid simulation. -- Nodes. -- Cycles render. -- The blender game engine. -- The video sequence editor: making a movie. -- Drivers. -- Installing add-ons.

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